Showing posts with label Zombicide. Show all posts
Showing posts with label Zombicide. Show all posts

Wednesday, April 26, 2023

Zombicide White Death: Kaijin

 This was the first figure I got to design for White Death, I was asked to sculpt some big monsters for the game and pitched the idea of an Oni wich was accepted. After talking it over with CMON, (How big? BIG!)  I did something I don't do often anymore; I sketched out some ideas and sent them off to get their reaction. I'll include the sketches so you can see a bit of the planning stage. 


Sketches


First progress pics



Second progress pics 



Final pics 

















Parts breakdown for production

Closeup of head 

Final art and character description, Lines by Dany Orizio. Colors by Simon Tessuto.




Tuesday, April 25, 2023

Zombicide White Death: Sōjōbō

 This guy took a while to finish, I guess feathers slow me down a bit. I was asked to design and sculpt a couple of figures for the White Death Kickstarter and was told to make them big and unzombified and this is one of the figures I came up with.





















And here is the art and character description that was done for the figure, Lines by Dany Orizio. Colors by Simon Tessuto.

Monday, April 10, 2023

Zombicide White Plague: Abomination

 This is the second abomination figure I did for the White Plague campaign, this one is included in the Eternal Empire expansion. The pictures arn't the best but, oh well.

















Caught in a mosh.



Saturday, April 8, 2023

Zombicide White Plague: Khan Abomination

 CMON has a new Kickstarter going on right now for Zombicide White Plague that I did some figures for, the Khan Abomination was one of the first I compleated for the project.



















Tuesday, March 9, 2021

Zombicide: Undead or Alive - Wendigo

 Big. 

Yup, that's a big figure.

This is another of my designs, when I got the chance to add some of my own ideas to the game I really wanted to do a Wendigo figure as I thought it would fit well with the theme. Instead of making a victim processed by the spirit I wanted to do the spirit itself and I attempted to add elements that I thought would reflect it's hunger. It has the elk head (which is how I have mostly seen it depicted) and gave it an empty chest to show how hollow it is and will always be, no amount of food will ever fill that void. Long arms for catching victims to stuff into it's maw but no jaw to chew. I made the legs half formed as I was attempting to make it look as if it had not entirely manifested. The body was to look as if it was made of tattered skin and collected bones from it's previous victims all supported and propelled by swirling frozen winds. Here's hoping it looks the part, (sculpting wind is hard to pull off.)











































And here is the game art for it, credits were not given but if I find out I'll add and update that info.