Tuesday, June 9, 2015

Zombicide: Black Plague - Abominotaur

I'm happy with this guy. I did him all on my own and surprised the crew at Guillotine Games with him and they liked him enough to include him as a stretch goal for their Kickstarter. Originally I had been considering doing a giant or ogre but I thought that it wouldn't be that much fun since it would just look like a normal Abomination just bigger. I began thinking what could be giant sized and a total terror on the board and I came up with Minotaur. So, if you are playing the game and this thing stomps all over your character it's totally my fault.

Again, I am pleased and excited to be able to include the art by Edouard Guiton for this, since this figure was done on my own initiative it's a real thrill to have something like this happen where I get to have his art done of my figure, kind of a bizarre chain of events but very cool for me!


















Oh yeah, he's totally massive too, the biggest Abomination to date, (that,s a normal Abomination in his hand in the last picture! Mua-ha-ha-ha!)

Art by Edouard Guiton

Edit: A bit of trivia for those of you who visit this entry, all of you have made this character THE most visited figure in my entire blog! For the longest time the Dire Troll Mauler was the most visited entry but in a mere months time the Abominotaur beat out the Mauler which took 5 years worth of accumulated hits. I guess people like the Abominotaur?

5 comments:

  1. This is an awesome model! I'm just about to start painting one and wanted to learn a few things from you. (I'll be painting it regardless, but if you got back to me that'd be fun). Did this guy start smaller and get bigger once zombified? Does that explain the scraps of armor on him? Was he a minotaur in the first place or is this a horrificly mutated person? Are the spikes sticking out of him bones? Or calcified deformation? Is his chest half torn open or is something else going on there? Lastly, not that it will help with the painting, but what happened to his broken horn? Thanks!

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  2. Thank you for the compliment, I'm glad he went over so well since he was the first really big model done for Guillotine Games and I didn't know how well he would go over. Funny thing is that as I am writing this he is one year and a day old today as far as posting and it is the most visited post in my blog. Lets see if I can answer your questions...
    I'm not exactly on the creative team, even though I did this guy on my own and attempted to emulate a style of Edouard Guiton, I am not privy to their back story of creation so I had to use my imagination as far as how they were created. I believe that he was a Minotaur to begin with and became infected. The process would begin to simultaneously grow chitinous plates wile bulking up the body. I would assume this is a very painful process as the flesh under the plates is being pulled away from them as the muscles swell below. On top of that, accelerated bone growth is causing it's frame to enlarge and grow protrusions out through the flesh causing the spikes to form. That growth is also stretching the meat even further away from the plates and possibly instigating more calcification to form to attempt to cover the exposed areas. I figured the spikes were the epicenter of the plate growth with the bone first growing from the frame and the plates sort of spreading or blooming from them to cover the skin. The pain of the process probably drives it insane with violence it's only release, mindlessly slaughtering anything living it encounters and inadvertently spreading the contagion to the survivors in the process causing the cycle to begin again.
    The horn was for two reasons; one was that I thought it added character and a bit of story to the figure. How did he loose his horn? Did it rot-off or did he smash it off in a previous encounter or in uncontrolled throws of rage as the transformation ravaged the body? Who knows but I thought the asymmetrical aspect makes it look more interesting and storied. The other was for casting issues. These figures for the game need to be as easily cast-able as I can make them while being as dynamic in pose as I can get away with. The missing horn helps reduce the complexity for the molding process. So...
    1: He grew once infected.
    2: Yes, this describes the scraps of armor on him.
    3: He was a Minotaur to begin with.
    4: The spikes are both bone and calcified deformations.
    5: His chest is half torn open from growing too fast.
    6: Whatever happened to his horn is up to you.

    Hope this helps,

    J

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  3. This more than helps, it inspires! Great answers that will have me thinking as I choose colours and textures. Happy belated birthday to the minotaur, a great sculpt!

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  4. Don't know how this post stacks up five and a half years later, but this thing is top notch. Dynamic poses are the best.

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