Tuesday, March 9, 2021

Zombicide: Undead or Alive - Wendigo

 Big. 

Yup, that's a big figure.

This is another of my designs, when I got the chance to add some of my own ideas to the game I really wanted to do a Wendigo figure as I thought it would fit well with the theme. Instead of making a victim processed by the spirit I wanted to do the spirit itself and I attempted to add elements that I thought would reflect it's hunger. It has the elk head (which is how I have mostly seen it depicted) and gave it an empty chest to show how hollow it is and will always be, no amount of food will ever fill that void. Long arms for catching victims to stuff into it's maw but no jaw to chew. I made the legs half formed as I was attempting to make it look as if it had not entirely manifested. The body was to look as if it was made of tattered skin and collected bones from it's previous victims all supported and propelled by swirling frozen winds. Here's hoping it looks the part, (sculpting wind is hard to pull off.)











































And here is the game art for it, credits were not given but if I find out I'll add and update that info.




Zombicide: Undead or Alive - Melting pot

 This was another figure intended for the sewer project and a request by Mr. Preti. It is based off of the 1988 remake of the movie, "The Blob." If you have seen the movie you know there are a lot of scenes of people dissolving inside of the amorphic mass as well as lots of sewer adventure. 

I had a bit of a conundrum on how to depict the creature since in the movie most of the victims are digested inside a translucent amoeba. I ended up instead making a glob of melted humanish bodies.



























And the game art by Jeremy Masson and colors by Giorgia Lanza






Monday, March 8, 2021

Zombicide: Undead or Alive - Abominape

 This was a request from David Preti, he wanted a giant Kong like gorilla abomination and I had no idea why until now, it was to beat up my Crocosaur!























 This should give you an idea of how much space it takes on a tile.





Game art by Bigchild Creative and colors by Giorgina Lanza.