John Blanche, one of the major influences in wargaming and the art community passed away today at age 77. His artwork was a huge influence to many and will continue to do so.
Art by John Blanche
John Blanche, one of the major influences in wargaming and the art community passed away today at age 77. His artwork was a huge influence to many and will continue to do so.
Art by John Blanche
I have been wanting to sculpt a mutant sperm whale for years. Weird but it's true, I messed around with a couple of other sculpts for other projects but nothing ever got finalized so when I got to design some of the monsters for this project I saw my opportunity to finally make it.
If I could I would have done a whole whale and made an anthropomorphized monster but I held back and thought this was more fitting. I had planned to put harpoons sticking out of his hide and ropes lashed across it's sides complete with a Gregory peck looking zombie tangled in the mess but I figured they would become a casting problem so at the last minute I changed my mind. Anyway, here are some pics of the sculpt.
Designed this guy, original idea was once you defeat the monster you replace it with a random amount of walkers as everything it ate came out. I wanted it to look like it was still in the process of mutating, it's limbs in-between fins and legs.
This is an interesting note; it looks like the figure was scanned, cleaned-up and then the zombies that were originally coming out of it's belly were removed and then a new group on his side was digitally sculpted as well as the one in his mouth. Here are pics of the original sculpt,
Another one of my designs. My idea was a monster that could stun a player, maybe reducing their movement or actions. I was getting flashes of Scooby-Doo while making it.
The Tidewitch was one of my designs BUT not one of my minis; here is the original sculpt I did as part of a group of figs I was asked to come up with. I hadn't noticed mermaids in the concept art yet so I thought that would fit the criteria. The idea I pitched was a zombie that wasn't very mobile but could lure players to it and away from the party. Also, it let me sculpt something in a more "human" scale instead of the gigantic stuff I normally do.
As far as production, I suspect that the curvature of the tail in my sculpt was too problematic for casting. Looking at the new sculpt the tail is wrapped around a rock making the outstretched arm the only real tricky part to get cast. The original pose still lives on in the game art.